Conquering them offers incredible rewards"įortunately, that’s not all the game starts you with. "The best upgrades are often in supply crates located in challenge rooms that are hidden around the map. The Harvester is extremely effective against most basic enemies, but you’ll have to be right behind them to use it, and it’s easy to spook them, at least initially.
#The persistence enhanced review upgrade#
By sneaking up on enemies, you can use it like a taser, except this taser burrows into your enemy’s spinal column and sucks out their stem cells, which can be used to upgrade future clones in Recovery. Your basic weapon, the Harvester, isn’t much good as a melee option, but it works great if you’re stealthy.
Your equipment and skills are limited initially, which means you’ll have to sneak around if you want to succeed.
The Persistence bills itself as a horror title, and that’s especially true in the first few hours of play. The Persistence is immersive and works well as a traditional game, but I never managed to escape the feeling that it would be doubly effective in VR. I mostly used the former during my playthrough, but the latter works, too. The rest of the game’s controls, however, have been admirably changed to work with either a mouse and keyboard or a controller. You interact with most everything, from the controls to a door to items you’d like to pick up, by looking at them for a certain period of time. The Persistence started life as a VR game, and that influence is obvious. You’ll need persistence to see it through. Every enemy can kill you, and you never know what you’re going to get when you respawn. The resulting game is a terrifying Roguelike that will test your endurance.
The only good news is that every time you die, and you will, you’ll be able to print a new body, and start your journey through the labyrinthine maze once again. Its continually printing botched clones all over the ship, several of which have deadly mutations. While the clone printer that brought you back may be the key to your salvation, reviving you has caused the other printer on the ship to malfunction. You interact with most everything, from the controls to a door to items you’d like to pick up, by looking at them for a certain period of time."īut your problems don’t stop there. " The Persistence started life as a VR game, and that influence is obvious. Every time you use a teleporter (or die), the modules will rearrange themselves, completely changing the layout of the entire ship. The Persistence can rearrange its deck modules, but the black hole has caused the system to malfunction. Before you can activate the stardrive, you’ll have to go through the ship’s four decks one by one and get the ship ready to jump. Your objective is to restart the ship’s stardrive, which will allow you to escape the black hole, but the ship’s systems are severely damaged. You begin the game as a clone of Zimri Eder, the ship’s security officer, who’s been resurrected by Serena Karim, the ship’s engineer and only other survivor. That’s life aboard The Persistence, a colony ship that’s jumped too close to a black hole and is now stuck in its orbit. If I wanted to finish my objective and move onto the next deck, I’d have to do the entire deck again, and the layout would be completely different. I’d been near the end of Deck 3, and now all the progress I’d made on the deck was gone. I woke in up in Recovery inside a freshly printed clone body.
An instant later, he clocked me in the face, and I was gone. I pulled the trigger on my Gravometric Hook an instant before the Berserker was in range.